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Line Rider 3D

Draw a track, press Space, watch the sledder ride it. Every stroke is drawn on the sketch plane (the grid) and becomes a ribbon. On a wall plane it works like 2D Line Rider seen from the side: draw left → right for a floor, right → left for a ceiling (the pale side is the riding side, the dark side lets the rider through). Turn the plane between strokes, or hold A/D while drawing to steer the track around corners. A floor plane draws top-down and runs downhill at the set grade; with Bank on, turns tilt for the speed the rider should have there.

Q W E R Tpencil, line, eraser, start flag, look around
1 2 3normal, accelerate, scenery line
Shift while drawingflip the riding side
start on a line endsnaps to it and moves the plane there (Alt to not snap). A line tool end on another line end bridges them anywhere in 3D
A Dturn the plane 15° (hold while drawing to steer)
Shift+wheel, PgUp/PgDnpush the plane away / pull it closer (floor: up / down)
Tab V Bwall / floor plane, face plane to camera, banking
G2.5D side view (default: looks at the sketch plane like 2D Line Rider, with depth; swings around corners while riding) or free 3D
right-drag, middle-drag, wheelpan (2.5D) or orbit (3D), pan, zoom (two fingers on touch)
Space Esc Cplay / pause, stop, camera mode
Fturn the start flag around
Ctrl+Z / Ctrl+Shift+Zundo / redo

The track saves itself in this browser. Hard landings and hitting ceilings throw the rider off the sled.